تحميل لعبة Endless Legend Symbiosis Free Download 1 Direct Link تحميل لعبة RPG و الاستتراتيجية الرائعة Endless Legend – Symbiosis (v1.7.5) بروابط مباشرة ومقسمة بسرفرات سريعة خرافية وبرابط تورنت صاروخ حصريا على Zip-Game.com. Title: Endless Legend Symbiosis Genre: RPG, Strategy Release Date: 24 Jan, 2019 Endless Legend Symbiosis-PLAZA Size: 4.8 GB Free Download Endless Legend Symbiosis-PLAZA PC Game – Endless Legend Symbiosis brings forth new colossal beasts called Urkans as well as a brand-new faction: The Mykara.
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Released 24 Jan 2019
AMPLITUDE Studios has started 2019 strong with a string of surprise expansion releases. At this point, I would argue that Endless Legend is easily worthy of a top five position amongst its 4X strategy brethren. Its newest (and final) expansion, Symbiosis, lends itself well to helping the core game stand amongst industry giants, literally. Unless you have a giant phobia of skyscraper sized insectoids, in which case maybe you should sit this one out.
Candidly, Symbiosis is an amalgamation of fixing everything I dislike about single city civilizations and what I wish the Guardians from prior expansions were. Which is to say, just because the newest playable race doesn’t dance to my preferred rhythm doesn’t mean you should pass up this expansion. If you enjoy being a war-monger, having exploration be a core part of your overall strategy, or like the simplicity of only having to build something once, then the Mykara are going to be your jam.
The Mykara are all about evolution and assimilation, entirely through conquest. They cannot settle into new regions, instead opting to build Fungal Blooms on top of ruins, temples, extractors, pacified minor faction villages, you name it. Likewise, they don’t obtain new cities through conquest, instead turning them into fungal ghost towns that eventually yield a certain amount of their previous FIDSI total (Food, Industry, Science, Dust, and Influence) and special bonus traits for the Mykara, depending on what race previously owned that city. For example, conquering Vaulters gives a bonus to science output and some winter immunity. The Broken Lords give an increased Dust output and Health Regeneration based on how many villages you have pacified.
Meanwhile, your capital city begins to blossom from all these external resources. Production pre-planning becomes critical given you cannot produce or build anywhere else. Luckily, Fungal Blooms are built with Food, completely independent of your Production Queue. As a result, the Mykara benefit immensely from early exploration of nearby resources and ruins, given they do not need to “own” the region in order to build Fungal Blooms. In the early game, most enemy civilizations will reach out saying they don’t wish to upset you by destroying your blooms. Later, you can expect minor and major enemies to actively try to sabotage your resource income, especially if you have built far away from a defensible location. Good thing for the Mykara, anywhere can be a defensible location.
You see, Fungal Blooms built on top of Ruins turn into fast-travel locations exclusively for the Mykara. It becomes very easy to focus on Food Output and exponentially build up a vast network of locations, effectively making Auriga your own personal subway system. All the while, you are most likely the first to visit numerous regions across the globe given your exploration focus, exploiting their various rewards and resources before other empires can claim them. It’s a huge win-win scenario, and it makes conquest significantly more feasible for a single-city civilization. Again, the only downside being you only truly have one city, so progression is going to feel extremely linear until you start being able to afford multiple standing armies. Not to mention, you shouldn’t recklessly leave your dominated cities undefended! As long as you are smart about staying on top of watching your regions borders (unlike me), you can “grow” to your heart’s content. Outlook for mac os.
Apart from the Mykara, Symbiosis also introduces us to the Urkan. These massive insectoid beasts will appear randomly around the map, completely taking control of neutral regions of land. Players can choose to either appease the Urkan with bribes, slowly winning them over to their side, or defeating them in battle and enslaving them to their cause. It is worth noting that Urkans are extremely strong, especially against early-game armies. Unlike Guardians, who roam as solitary units and suffer increasingly from a single action economy, the Urkan store numerous lice armies inside of them. These high-attack minions will jut out of the Urkan’s massive orifices and defend their tremendous masters whenever needed. They may even run rampant and attack undefended locations if left to their own devices for too long.
In addition, the real reason why the Urkan fascinate me is because of their resource bonuses and dedicated tech tree! Urkan, when domesticated, can sit within neighboring neutral lands and effectively extract the resources for your empire remotely. In addition, at the cost of giving up Luxury Resources, you can upgrade your Urkan to give massive percentage bonuses to your various city outputs. We’re talking a flat 20% increase to all Dust income and 50 Approval rating at the same time, just for existing next door, as an example. Likewise, you can settle an Urkan right at your enemy neighbor’s border, making that region temporarily yours, which means you can retrofit your armies to your newest available technologies right as you’re about to lay the smackdown. Each Urkan is unique from its brothers, offering specific bonuses to offensive and defensive playstyles, which means different civilizations and players may focus on capturing different Urkans first.
Should you manage to domestic all three Urkan, you can unlock Coordinated Tremors. At that point, honestly things just become silly, as you can watch three giant Kaiju bugs rein chaos from anywhere within an opponent’s territory. City sieges become laughably easy, which blends well with the Mykara’s pursuits of dominance by force. Notably, the Mykara do have race-unique researches that allow them to better benefit from Urkan domestication, like the ability to garrison friendly units inside of Urkans. Did I mention that like the Mykara, Urkans can burrow to any visible location as long as it is unowned by any empire? Guardians, eat your heart out.
Overall, Symbiosis does a good job of taking a pre-existing 4X strategy trope, the single-city civilization, and spicing it up with unique mechanics. Offering fast travel as soon as you have Fungal Blooms built atop ruins makes the Mykara into terrifying shocktroopers, while also making exploration around the globe meaningful and more rewarding towards your overall strategy. Meanwhile the Urkan are equal parts massive world-smashing insects and extremely potent bonus generators. I’m excited to play with them via other civilizations, and see just how well I can incorporate them into my strategies going forward. It's not my personal favorite expansion, it ends Endless Legends' legacy on a high note, and helps shore up the game to truly offer a wide array of win conditions and play-styles.
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11 Sep 20200The Mykara are a race of sentient plant matter and fungi, a single organism spanning thousands of semi-autonomous agents and time immemorial, ever adapting to survive and thrive. They spread all over Auriga as a massive underground root system, sprouting on the edges of the map, clinging to the regions other factions leave unattended.
The Mykara are a single, vast organism that has spread beneath the surface of Auriga, covering most of the planet. Yet all roots lead to home, their capital serving as a hub for their physical spread and their consciousness. Consequently, the Mykara are focused on a single city and have to exert their control over the world by different means, much like the Cultists of the Eternal End.
Unlike their more religious rivals, who have to pacify villages and convert them with Influence, the Mykara do not have to be present near the areas they want to claim. As long as you have had vision on a point of interest before and it is located in a neutral region, you can begin growing a Fungal Bloom on it.
Symbiosis is the sixth expansion for Endless Legend. Released on January 24th, 2019, this expansion adds the Mykara major faction and the Urkans. The expansion can be purchased on Steam here.
Mykara[edit]
Ancient dwellers of the subterranean realm with mycelial webs stretching throughout the crust, the Mykara are one of Auriga's oldest species. Legend has it they have broken onto the surface many times through the ages, in an eternal struggle with the great Urkan beasts. The Mykara use Food from their unique city to exploit points of interest in unexploited regions. Although captured cities cannot be further developed, they still grant their tile outputs and allow the symbiosis of other factions. To be most effective, the Mykara seek to control the Urkans.
Urkans[edit]
The Urkans are three giant, powerful, indestructible units introduced in Symbiosis that appear on the world map over the course of the game. When an Urkan appears, it will be rooted into that region, effectively claiming it so that no-one may found a city in that region so long as the Urkan is there. All Empires are able to see where the Urkan is, and as such will be able to go to it and try to tame it. If a number of turns pass and the Urkan is still not tamed, it will move to another random neutral region, and again remain there until it is either tamed or it moves again.
Urkans are also able to garrison up to 4 Urkan Lice units on themselves, and while Urkans are neutral, they will produce roaming armies of Urkan Lice that patrol the region the Urkan is in, and will remain in the region after the Urkan leaves, making it potentially quite hazardous to armies that aren't well-equipped. The Urkans themselves are as follows:
Kazar
| Base Attributes:
| The largest of the three great beasts, Kazar moves with an unhurried gait that belies its great strength and arrogance. Often crusted with precious ores when emerging from the depths, Kazar is sometimes the target of brave, or foolhardy, adventures who attempt to liberate the valuable stones. |
Chaka
|
| Legends have it that Chaka is the shyest of the Urkans, reputedly roaming Auriga's emptier regions, and enjoying solitude more than conflict. Equally, however, Chaka is said to be the most ferocious of the three beasts, and there are many tales of its rage and destruction. |
Fakir
| Base Attributes:
| Of the three Urkans who are the eternal adversaries of the Mykara, Fakir is the one who strikes the greatest fear into the fungal collective. Blessed with a extremely keen olfactory senses, legend has it that Fakir can track subterranean rhizome paths for leagues upon leagues. |
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